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Most importantly, they were released on PC before getting console ports, if they got one at all. These games stretch multiple genres and don’t have AAA budgets, yet they provide an experience that’s unique enough to stand on their own. Games like Gone Home, Disco Elysium, Bright Memory: Infinite, and Hotline Miami were all small-budget indie projects that had explosive success on PC. With the rise of Steam, the Epic Store, and other smaller PC gaming distribution platforms, indie developers have a chance to shine in ways they couldn't before. Is there any hope for PC exclusives in the future? This is especially true when many PC editions of multiplatform games don’t even receive graphical enhancements such as the latest Madden and FIFA releases, but ultimately this problem started within the PC gaming community itself. The lack of exclusive PC games that can truly take advantage of significantly more powerful pc gaming hardware is a serious problem for those who've made substantial investments in their rigs. This is even more true when a significant number of users within the PC gaming community pirate games – and it's enough to force both larger but especially smaller development teams to hedge their investment and stay away from PC exclusive content. It also doesn’t make sense to focus resources on PC gaming exclusives when it only represents about 30 percent of video game industry marketshare (opens in new tab) alongside consoles and the hugely-successful mobile market. And, in the end, it's the money that keeps studios afloat, not the love and adoration of its fans. World of Goo was co-released on the Wii, which had much stronger piracy controls, so it’s obvious which platform made the most money for the two-person development team.
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With one developer seeing 500 seeders and 300 leechers on torrent sites, it wasn't hard to see how its piracy rate reached about 90 percent. In 2008, World of Goo was released by 2D Boy without DRM protection. Though big AAA developers from EA to Activison and Ubisoft could take the financial hit and readjust their strategy, indies get hurt much more.
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One of the reasons PC exclusives have been drying up is that so many gamers on the platform could potentially find a way to acquire a free pirate version. Digital Rights Management (or DRM) has long been a controversial topic for developers and gamers alike, but it's not hard to see the business sense in it. A sizable minority of PC gamers are to blame for the death of AAA exclusivesĪccording to a 2016 PC Gamer report, nearly 35 percent of PC gamers pirated games, and they did – and still do – it a lot.
And this isn't a large enough customer base to justify the incredible expense of a modern AAA title, especially given PC gamers' propensity to nick their games for free. After all, they're the ones getting all the exclusive releases nowadays.īesides, the best graphics cards have always been the domain of a select few PC enthusiasts, so most PC gamers aren't even experiencing the high-end visuals that make the PC the gaming platform it is. Though recent PC versions of the latest AAA games usually become a showcase for new technology on the best gaming PCs, they’re not enough to sway console gamers who aren't used to thinking in terms of ray tracing and SSD access speeds.
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The argument over whether Quake III: Arena or Unreal Tournament was the better tournament shooter was once the dominant gaming conversation, and one that was completely missed by console console-exclusive gamers – and it was as contentious as any PS5 vs Xbox Series X debate. When it comes to shooters, PC gaming legacy involves debuts of classic franchises like Doom, Wolfenstein, Call of Duty, Deus Ex, Far Cry, Serious Sam, Max Payne, and Crysis all launching on PC first.
Another EA property, The Sims, was a PC exclusive title for years before eventually hitting consoles. EA’s John Madden Football was released first on Apple II (opens in new tab) in 1988 first before getting ported to other PC platforms and eventually making its 1990 debut on Sega Genesis consoles. It's a shame considering how PC gaming has historically served as the foundation for many popular series still topping the charts today.